Thursday, February 24, 2011

Passing and Receiving Information

//creating a function that create random functionality that we can call over and over again

import flash.events.MouseEvent;

update_btn.addEventListener(MouseEvent.CLICK, updateEverything);
random_btn.addEventListener(MouseEvent.CLICK, updateRandomly);




function updateMessage(theMessage):void {
    //myTextBox.text = "Renee";  //for when the function used to say updateMessage():void
    myTextBox.text = theMessage;
}

function updateEverything(event:MouseEvent):void {
    updateMessage(input_txt.text);
}

//now creating the random function
function updateRandomly(event:MouseEvent):void {
    var randomNumber:Number = pickRandom(100);
    updateMessage(randomNumber);
   
}

function pickRandom(theRandomRange):Number {
    return Math.ceil(Math.random() * theRandomRange);
}

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